Summary

Summary

Transforming one-time visits into regular weekend destinations

Indian archaeological museums preserve incredible cultural heritage—but locals rarely visit. Chhatrapati Shivaji Maharaj Vastu Sangrahalaya (CSMVS), despite being in Mumbai's tourist hub, struggles to attract even long-term residents who see it as a "one-time visit." I designed an AR-powered mobile app that transforms passive viewing into interactive exploration, making history come alive.

Result

Result

An engaging museum experience that balances education with entertainment—bringing ancient sculptures to life through AR while preserving the authenticity of artifacts.

Role

Role

UX Researcher & Designer (Solo)

Duration

Duration

5 months (Jan - May 2024)

Deliverables

Deliverables

  • User Research (60 participants: surveys, interviews, field observations)

  • Visual Ethnography at CSMVS

  • AR-Enabled Mobile App Design

  • Usability Testing with Museum Visitors

  • Published Research Paper

R E S E A R C H

R E S E A R C H

The Challenge

The Challenge

India's museums are losing their local audiences.

Despite housing incredible cultural artifacts and being situated in Mumbai's tourist district, CSMVS Museum faces a troubling reality: 52% of survey respondents had never visited, and 70% were long-term Mumbai residents. Even tourists visiting the area skip it.

Why Museums Are Failing

Perception Problem

  • Museums seen as "old, outdated, and unengaging"

  • Locals view them as one-time educational obligations, not enjoyable destinations

  • Young people prefer cafés and Marine Drive over cultural spaces

  • "We just had the excitement to visit it once. But I didn't feel like visiting again." — Rupali, 45-year Mumbai resident

Experience Barriers

  • Too much reading, not enough interaction

  • Tiny plaques that visitors crowd around to read

  • Small reference pictures showing sculptures' original painted forms

  • No guidance or context for understanding exhibits

  • Language barriers for non-Hindi/English speakers

The Bigger Issue

The Bigger Issue

This represents a disconnect between Indians and their own heritage. Museums have the potential to be vibrant weekend destinations, but they're stuck being "boring educational spaces" that parents drag children to.

The Design Question

The Design Question

How might we transform archaeological museums from one-time educational obligations into engaging, repeatable experiences that make people excited about their cultural heritage?

The key challenge: Enhance engagement through technology without compromising the authenticity of the artifacts themselves.

Understanding Museum Culture in India

Understanding Museum Culture in India

My research aimed to uncover why Indians—especially locals—don't visit their own museums, and what would change their minds.

Visual Ethnography at CSMVS

Creating Personas

Creating Personas

Tab 1 of 3: Art Enthusiast
Tab 1 of 3: Art Enthusiast

Core Insight

Core Insight

Museums aren't failing because people don't care about history—they're failing because the experience doesn't match modern expectations.

People want:

  • Interaction over observation — Active participation, not passive viewing

  • Stories over facts — Context and narratives, not just dates and descriptions

  • Entertainment + Education — Fun experiences that also teach

  • Technology that enhances — Digital tools that reveal hidden layers without overshadowing artifacts

The challenge: 

How do we modernize the experience while respecting the authenticity and cultural significance of the artifacts?

I D E A T I O N

I D E A T I O N

Balancing Technology with Authenticity

Balancing Technology with Authenticity

The museum community has long debated technology integration. Some fear it "blurs education and entertainment" or creates experiences that feel more authentic than the real artifacts.

My Design Philosophy

My Design Philosophy

Technology should support artifacts, not replace them.

Interactive, Not Passive

Move beyond "look and read" to "explore and discover." Users should actively engage with exhibits.

Accessible for All

Work for international tourists, local families, children, seniors, and people with disabilities. Multilingual, with audio support.

Gamified Learning

Introduce playful elements (puzzles, rewards) that motivate deeper exploration without trivializing the content.

Authenticity First

Technology reveals what's hidden (original colors, complete forms, historical context) but never overshadows the real artifact.

Feature Brainstorming

Feature Brainstorming

Based on research insights and museum observations, I mapped features to visitor needs:

Why Augmented Reality

Why Augmented Reality

AR is uniquely suited for museums because:

  • It layers information onto reality — Visitors still see the real artifact, but with enhanced context

  • It reveals the invisible — Show what sculptures looked like centuries ago without physically altering them

  • It's accessible — Most people have smartphones; no special equipment needed

  • It's engaging — Scanning and revealing feels like discovery, not passive consumption

Implementation

Marker-based AR using exhibits themselves as triggers. Point your phone at a sculpture → see its original painted form, missing pieces restored, or its historical site of origin.

Building the Solution

Building the Solution

S O L U T I O N

S O L U T I O N

L E A R N I N G S

L E A R N I N G S

Key Takeaways

Technology should enhance, never replace

The biggest debate in museum design: Does technology take away from artifacts or bring them to life?


My conclusion: It's all about implementation. Bad technology (like the Van Gogh exhibition that made real paintings feel "underwhelming") competes with artifacts. Good technology reveals hidden layers while maintaining focus on the authentic piece.


The rule: If your eyes leave the artifact to look at a screen, the technology failed. AR works because it overlays information onto reality—your attention stays on the original object.

Entertainment + education isn't a compromise—it's a requirement

Museums have traditionally resisted "fun" experiences, fearing they trivialize cultural heritage. But my research showed the opposite:

When museums are engaging, people learn more—not less.

Gamification doesn't cheapen the experience; it motivates deeper exploration. Solving a riddle about a sculpture makes you study it carefully. Earning coins for discoveries encourages you to read plaques you'd otherwise skip.


Lesson: Respect for heritage and enjoyable experiences aren't mutually exclusive. The best museums offer both.

The "one-time visit" problem needs systemic solutions

An app alone won't transform museum culture. What's needed:

  • Rotating exhibits — Give people reasons to return

  • Diverse activities — Escape rooms, VR experiences, workshops, photo opportunities

  • Community events — Host local partnerships and cultural celebrations

  • Modern marketing — Reach younger audiences through social media and influencer collaborations

  • Facility improvements — Dining options, gift shops, comfortable spaces to rest

Insight: Technology is one piece of a larger cultural transformation. Museums must evolve from "educational institutions" to "cultural destinations."

Research reveals the gap between intent and behavior

People say they value history and culture—but they don't visit museums. Why?


The answer wasn't what I expected. It's not apathy; it's friction:

  • "I didn't know it existed" (awareness problem)

  • "Can't find the time" (priority problem)

  • "Not interested" (perception problem)


Real learning: When you remove friction (make it engaging, accessible, social-media-worthy), the latent interest surfaces. Indians DO care about heritage—they just need museums to meet them where they are.

What I'd Do Differently

What I'd Do Differently

Large-scale usability testing in the museum

I conducted testing with 5 participants, but a real-world pilot program with hundreds of visitors would reveal:

  • How AR performs in crowded galleries during peak hours

  • Whether gamification actually increases return visits

  • What rewards motivate people most

  • How different age groups interact with features

Accessibility beyond language

While I included audio and subtitles, deeper accessibility features could include:

  • Navigation assistance for visually impaired visitors

  • Wheelchair-accessible route planning

  • Sensory-friendly experiences for neurodiverse visitors

Collaboration with museum staff

Curators, guides, and administrative staff have invaluable insights. Co-designing with them would ensure the app supports their work rather than creating additional challenges.

Offline functionality

Museums often have poor Wi-Fi. Building robust offline AR and content access would ensure the app works everywhere.

Broader Impact Potential

Broader Impact Potential

For Museums:

  • Increased local footfall and repeat visits

  • Attracts younger audiences who currently avoid museums

  • Positions museums as modern, tech-forward cultural hubs

  • Creates new revenue streams (rewards, special activities)

For Visitors:

  • Makes cultural heritage accessible and exciting

  • Removes language and information barriers

  • Transforms passive viewing into active discovery

  • Creates shareable, social-media-worthy experiences

For Society:

  • Reconnects Indians with their cultural heritage

  • Preserves history by making it relevant to new generations

  • Demonstrates how technology and tradition can coexist

Interested in working together?

Let's connect and create something meaningful

Work email: shamika.ail02@gmail.com

INFORMATION

Interested in working together?

Let's connect and create something meaningful

Work email: shamika.ail02@gmail.com

INFORMATION

Interested in working together?

Let's connect and create something meaningful

Work email: shamika.ail02@gmail.com

INFORMATION